Hi,
First of all let me make some comments before I start writing.
My English is a bit... don't know how to say that, but I have strong feelings that my English skills aren't like I want them to be. Especially in grammar.
So, I just would like to ask you to excuse me if my English appears incorrect to you -- feel free to let me know about my mistypo, gramar issues and so on - and I'll correct them.
==
It's my first game development experience. I plan to post some thoughts here, in blog to summarize ideas, and possibly to discuss them. As a software developer, I have an 5 years experience at the IP-telephone area.
Actually, I always wanted to create something by myself, create my own world. Yes, I know it may appears insane or foolness, but it is my insane and lameness. Eventually, it became an idea to develop a simple 3D game.
Moreover, before opening this blog I've spent about 1.5 year investigating of game design basics and OpenGL, and you know, I haven't found any step-by-step tutorial article about designing simple game. Yes, there are fine books such as "3D Game Engine design", "3D game engine architecture" by David H. Eberly, "3D game engine programming" by Stefan Zerbst and Oliver Duvel etc, but for me it makes sense to use them as reference books only. These books contains a lots of useful info, but it is a bit hard to read these books from start till end. Also all of them describes a development on C++, for MS Windows platform using DirectX library. In my case I don't need description of "how abstract class ideology works", and so on. I need short description of design architecture, of design components and their interoperability to each other.
My idea is to develop application on C language, using openGL and based on POSIX standards, which means that such application could be compiled for Linux and Mac (may be for MS Windows too).
WBR,
Vadim
понедельник, 1 февраля 2010 г.
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